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Epi's Tome

by Gwenevere Rothwell

Image by Kiwihug

Dec 1, 2023

Archetypes

Archetypes in Pathfinder have always been the system’s staple. Between that and the mentality that “every level should have something, no level should ever be a dead level” are the two core aspects that make Pathfinder stand out from its competitors. Pathfinder 2nd Edition takes both of these mindsets to a new level. There are no dead levels in Pathfinder 2nd Edition, you’re always gaining something and archetypes can completely change how a character plays.

Nov 24, 2023

Being Deceptive

Deception in Pathfinder 2nd Edition covers a lot of ground with its abilities. It is the combination of Bluff and Disguise from Pathfinder 1st Edition, which makes playing a more Ethan Hunt style character a lot easier. It is a skill that focuses on misleading others, either through lying, disguises, diversions, or feinting in combat.

Nov 10, 2023

The Meta

Today we’re discussing a rather controversial topic, one that is the source of many horror stories: meta. In my years of playing TTRPGs and even video games the meta is always there. People talk about it, people rank various gameplay choices, but what exactly is it?

Oct 27, 2023

Versatile Heritages

Versatile Heritages are a relatively new and completely unique element of Pathfinder 2nd Edition. They kind of remind me of Templates from Dungeons and Dragons 3.5, but instead of making your character only slightly different with a few +1s here and there, it’s instead a complete overhaul of your Ancestry.

Jul 7, 2023

The Importance of Downtime

Downtime in Pathfinder 2nd Edition can feel like a small and unimportant step in the grand scheme of things. There’s no action, no combat, very little that is relevant to the quest or story at hand, so why do it?

Jul 7, 2023

Being Tiny

With the introduction of the Sprite ancestry, tiny rules have become a lot more relevant. Previously, Tiny sized creatures were reserved for monsters and familiars, but now players can be tiny too, with no spell required! So, how does it work?

May 26, 2023

Character into Build

So, we’ve covered what it’s like to turn a build into a character, but what about the opposite? What if you start with a really cool, unique character idea, but you don’t know how to build into it? Well, let’s break it down...

May 19, 2023

Build Into Character

So, you’re playing Pathfinder 2nd Edition, you’ve got this fancy build made and even planned it out all the way to level 20. You go to discuss it with your friends while feeling super excited, but then you realize they’re talking about these interesting and in depth backstories and you… have nothing. You have a build, but not a character. So, what do you do?

May 5, 2023

Spellcasting

Spellcasting in TTRPGs varies drastically between complex and simple. Spellcasting in Pathfinder 2nd Edition is luckily closer to the simpler side compared to its past iterations...

Apr 28, 2023

A Guide to Focus Spells

Focus Spells are a new and interesting mechanic brought in with Pathfinder 2nd Edition. They are essentially a new and limited spellcasting option that brings more individuality to a class’s spellcasting capability and thematics...

Apr 21, 2023

That's a Lot of Feats

Let’s break down feat selection to be more comprehensible. There are five types of feats: general, skill, ancestry, class, and archetype...

Apr 14, 2023

Simplicity of Bulk

In most games, the idea of carrying capacity can be a bit of a headache to track, especially when it converts it into a pound based system. Sure you have a solid grasp of the exact amount that your character can hold in their arms, but it can get a bit tedious and out of control and turns into a crunch game all on its own...

Apr 14, 2023

Let's Talk Roleplay

Roleplaying is the act of playing within a role. Straightforward enough, right? When you play a TTRPG, you take on a role—a character. These sorts of games are best experienced when you make an actual character with goals, a personality, ideals, motivations, and morals...

Apr 14, 2023

Thinking with Movement

In a lot of other TTRPGs, movement has always been reserved for its own special action...

Apr 7, 2023

Action Economy

Before we begin, if you’re really new you might be wondering what an action economy even is. An action economy is a set of limited tasks that you can perform during combat...

Mar 31, 2023

Conditions

There are four core mechanics within Pathfinder 2nd Edition that make the game function as intended: the three action economy, feats, traits, and conditions. Conditions are mostly penalties that can be applied to all creatures, barring specific immunities....

Mar 24, 2023

Bonuses and Penalties

Calculating out all your bonuses and penalties is a lot easier now compared to Pathfinder 1st Edition where you had some bonuses that didn’t stack, some that did, and way too many of them existed, but it can still be overwhelming to new players...

Mar 17, 2023

Communication is Key

This is a topic I see brought up a lot in the TTRPG community. For some reason it has been seen as taboo to talk to your GM about rules during play, either because you’re asking questions about specific rulings, how a certain mechanic works, or what have you...

Mar 10, 2023

Why Pathfinder 2e?

Many of you might be wondering “Why Pathfinder 2nd Edition?” or “What does Pathfinder 2nd Edition have to offer?” “What makes it stand out from other systems.” Pathfinder 2nd Edition is a very accessible and modern system...

Mar 3, 2023

Getting Started with Pathfinder 2nd Edition

So you’re interested in Pathfinder 2nd Edition, but now you’re wondering where to start. Look no further to find your answer!

Image by Kiwihug
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